Beginning .NET Game Programming in VB .NET by Ellen Hatton
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Beginning .NET Game Programming in VB .NET
By Ellen Hatton

Beginning .NET Game Programming in VB .NET

Softcover reprint of the original 1st ed.

By (author) See other recent books by Ellen Hatton See other recent books by Alexandre Santos Lobao See other recent books by David Weller
Format: Paperback

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Beginning .NET Game Programming in VB .NET by Ellen Hatton

Book Description

* Adapted to VB .NET by key Microsoft Insiders --Lead author is the .NET Game evangelist at Microsoft! * An easy-to-read, soup-to-nuts guide that helps you start programming games fast. * Packed with code examples that are complete games, Beginning .NET Game Programming in VB .NET includes an introduction to Managed DirectX 9 and is also an introduction to exciting advanced features of .NET, including the Speech API to generate voices, synchronizing mouth animations with generated sounds, the .NET Compact Framework, data access with ADO.NET, collision detection, and artificial intelligence. * Includes complete code listings and applications for all games included in the book: .Nettrix (a Tetris clone), .Netterpillars (a Snakes clone), River Pla.Net (River Raid clone), Magic KindergarteN., D-iNfEcT, and Nettrix II (for the Pocket PC) as well as a version of the classic game Spacewars and a "Twisty Cube" game.

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Book Details

ISBN: 9781590594018
ISBN-10: 1590594010
Format: Paperback
(235mm x 178mm x 35mm)
Pages: 466
Imprint: APress
Publisher: APress
Publish Date: 17-Sep-2004
Country of Publication: United States

Books By Author Ellen Hatton

Beginning .NET Game Programming in C# by Ellen Hatton Beginning .NET Game Programming in C#, Paperback (April 2004)

This title, 'Beginning .NET Game Programming in C#', presents the additional work of David Weller (.NET Game evangelist at Microsoft) and a group of key Microsoft insiders who decided to make the best-selling .NET Game Programming with DirectX 9.0 (VB .NET Edition) even better.

» View all books by Ellen Hatton

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Author Biography - Ellen Hatton

Sometime around 1974, David Weller discovered a coin-operated Pong game in a pizza parlor in Sacramento, California, and was instantly hooked on computer games. A few years later, he was introduced to the world of programming by his godfather, who let him use his Radio Shack TRS-80 computer to learn about programming in BASIC. David's first program was a simple dice game that graphically displayed the die face (he still has the first version he originally wrote on paper). He quickly outgrew BASIC, though, and soon discovered the amazing speed you could get by writing video games in assembly language. He spent the remainder of his high school years getting bad grades, but writing cool software, none of which made him any money. He spent the next 10 years in the military, learning details about computer systems and software development. Shortly after he left the military, David was offered a job to help build the Space Station Training Facility for the U.S. National Aeronautics and Space Administration (NASA). From that point on, he merrily spent time working on visual simulation and virtual reality applications. He made the odd shift into multitier IT application development during the Internet boom, ultimately landing inside of Microsoft as a technical evangelist, where he spends time playing with all sorts of new technology and merrily saying under his breath, "I can't believe people pay me to have this much fun!"

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