Bounce, Tumble, and Splash! by Tony Mullen
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Bounce, Tumble, and Splash!
By Tony Mullen

Bounce, Tumble, and Splash!

Simulating the Physical World with Blender 3D

By (author) See other recent books by Tony Mullen
Foreword by Erwin Coumans See other recent books by Erwin Coumans
Format: Paperback

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Bounce, Tumble, and Splash! by Tony Mullen

Book Description

Learn all about Blender, the premier open-source 3D software, in Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D . You will find step-by-step instructions for using Blender's complex features and full-color visual examples with detailed descriptions of the processes. If you're an advanced Blender user, you will appreciate the sophisticated coverage of Blender's fluid simulation system, a review Blender's latest features, and a guide to the Bullet physics engine, which handles a variety of physics simulations such as rigid body dynamics and rag doll physics.

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Book Details

ISBN: 9780470192801
ISBN-10: 0470192801
Format: Paperback
(251mm x 202mm x 19mm)
Pages: 400
Imprint: John Wiley & Sons Ltd
Publisher: John Wiley and Sons Ltd
Publish Date: 27-Jun-2008
Country of Publication: United Kingdom

Books By Author Tony Mullen

Prototyping Augmented Reality by Tony Mullen Prototyping Augmented Reality, Paperback (October 2011)

Learn to create augmented reality apps using Processing open-source programming language Augmented reality (AR) is used all over, and you may not even realize it. Smartphones overlay data onto live camera views to show homes for sale, restaurants, or historical sites.

» View all books by Tony Mullen

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Author Biography - Tony Mullen

Tony Mullen, PhD, teaches at Tsuda College, Tokyo, where his courses include modeling and animation with Blender as well as the Python programming language. Mullen has been a cartoonist and an illustrator and has a broad background in CG-related work. His screen credits include writer, codirector, or lead animator on several short films, including the award-winning Gustav Braustache shorts. He is also the author of Introducing Character Animation with Blender (Sybex).

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