Bounce, Tumble, and Splash!
Simulating the Physical World with Blender 3D
Bounce, Tumble, and Splash! by Tony Mullen
Book DescriptionLearn all about Blender, the premier open-source 3D software, in Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D . You will find step-by-step instructions for using Blender's complex features and full-color visual examples with detailed descriptions of the processes. If you're an advanced Blender user, you will appreciate the sophisticated coverage of Blender's fluid simulation system, a review Blender's latest features, and a guide to the Bullet physics engine, which handles a variety of physics simulations such as rigid body dynamics and rag doll physics.
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Book DetailsISBN: 9780470192801
(251mm x 202mm x 19mm)
Imprint: John Wiley & Sons Ltd
Publisher: John Wiley and Sons Ltd
Publish Date: 27-Jun-2008
Country of Publication: United Kingdom
Books By Author Tony Mullen
Prototyping Augmented Reality, Paperback (October 2011)» View all books by Tony Mullen
Learn to create augmented reality apps using Processing open-source programming language Augmented reality (AR) is used all over, and you may not even realize it. Smartphones overlay data onto live camera views to show homes for sale, restaurants, or historical sites.
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Author Biography - Tony Mullen
Tony Mullen, PhD, teaches at Tsuda College, Tokyo, where his courses include modeling and animation with Blender as well as the Python programming language. Mullen has been a cartoonist and an illustrator and has a broad background in CG-related work. His screen credits include writer, codirector, or lead animator on several short films, including the award-winning Gustav Braustache shorts. He is also the author of Introducing Character Animation with Blender (Sybex).
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