Text, Narrative and Play
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Computer Games by Diane Carr
Book DescriptionComputer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the internet. Games are no longer just kids' stuff: the majority of players are now adults, and the market is constantly broadening. The visual style of games has become increasingly sophisticated, and the complexities of game-play are ever more challenging. Meanwhile, the iconography and generic forms of games are increasingly influencing a whole range of other media, from films and television to books and toys. This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a small but representative selection of role-playing and action-adventure games. It combines methods of textual analysis and audience research, showing how the combination of such methods can give a more complete picture of these playable texts and the fan cultures they generate. Clearly written and engaging, it will be a key text for students in the field and for all those with an interest in taking games seriously.
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Book DetailsISBN: 9780745634005
(254mm x 178mm x 14mm)
Imprint: Polity Press
Publisher: Polity Press
Publish Date: 1-Feb-2006
Country of Publication: United Kingdom
Books By Author Diane Carr
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Features easy-to-follow techniques for papering walls, corners, ceilings, stairwells and arches, around doors, windows and radiators, with 160 photographs and diagrams. This title helps you how to prepare walls for papering, including techniques for removing tiles and old wallpaper, how to use lining paper and how to hang borders.
Computer Games, Paperback (February 2006)» View all books by Diane Carr
This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a representative selection of games.
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Author Biography - Diane Carr
David Buckingham is Professor of Education and head of the Centre for the Study of Children, Youth and Media (CSCYM) at the University of London. Andrew Burn is Reader in Education and New Media and Associate Director of the CSCYM at the University of London. Diane Carr is Research Officer of the CSCYM at the University of London. Gareth Schott is Senior Lecturer of Screen and Media Studies at the University of Waikato.
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