Computer Games by Diane Carr
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Computer Games
By Diane Carr

Computer Games

Text, Narrative and Play

By (author) See other recent books by Diane Carr See other recent books by David Buckingham See other recent books by Professor Andrew Burn
Format: Hardback

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Computer Games by Diane Carr

Book Description

Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the internet. Games are no longer just kids' stuff: the majority of players are now adults, and the market is constantly broadening. The visual style of games has become increasingly sophisticated, and the complexities of game-play are ever more challenging. Meanwhile, the iconography and generic forms of games are increasingly influencing a whole range of other media, from films and television to books and toys. This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a small but representative selection of role-playing and action-adventure games. It combines methods of textual analysis and audience research, showing how the combination of such methods can give a more complete picture of these playable texts and the fan cultures they generate. Clearly written and engaging, it will be a key text for students in the field and for all those with an interest in taking games seriously.

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Book Details

ISBN: 9780745634005
ISBN-10: 0745634001
Format: Hardback
(254mm x 178mm x 14mm)
Pages: 220
Imprint: Polity Press
Publisher: Polity Press
Publish Date: 1-Feb-2006
Country of Publication: United Kingdom

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Books By Author Diane Carr

Computer Games by Diane Carr Computer Games, Paperback (February 2006)

This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a representative selection of games.

» View all books by Diane Carr

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Author Biography - Diane Carr

David Buckingham is Professor of Education and head of the Centre for the Study of Children, Youth and Media (CSCYM) at the University of London. Andrew Burn is Reader in Education and New Media and Associate Director of the CSCYM at the University of London. Diane Carr is Research Officer of the CSCYM at the University of London. Gareth Schott is Senior Lecturer of Screen and Media Studies at the University of Waikato.

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