Fans, Bloggers and Gamers
Exploring Participatory Culture
By (author) Henry Jenkins
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Fans, Bloggers and Gamers by Henry Jenkins
Book DescriptionHenry Jenkins at Authors@Google (video) Henry Jenkins"s pioneering work in the early 1990s promoted the idea that fans are among the most active, creative, critically engaged, and socially connected consumers of popular culture and that they represent the vanguard of a new relationship with mass media. Though marginal and largely invisible to the general public at the time, today, media producers and advertisers, not to mention researchers and fans, take for granted the idea that the success of a media franchise depends on fan investments and participation. Bringing together the highlights of a decade and a half of groundbreaking research into the cultural life of media consumers, Fans, Bloggers, and Gamers takes readers from Jenkins's progressive early work defending fan culture against those who would marginalize or stigmatize it, through to his more recent work, combating moral panic and defending Goths and gamers in the wake of the Columbine shootings. Starting with an interview on the current state of fan studies, this volume maps the core theoretical and methodological issues in Fan Studies. It goes on to chart the growth of participatory culture on the web, take up blogging as perhaps the most powerful illustration of how consumer participation impacts mainstream media, and debate the public policy implications surrounding participation and intellectual property.
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Book DetailsISBN: 9780814742853
(5830mm x 3895mm x 18mm)
Imprint: New York University Press
Publisher: New York University Press
Publish Date: 15-Aug-2006
Country of Publication: United States
Books By Author Henry Jenkins
Participatory Culture in a Networked Era, Hardback (November 2015)
In the last two decades, both the conception and the practice of participatory culture have been transformed by the new affordances enabled by digital, networked, and mobile technologies. This exciting new book explores that transformation by bringing together three leading figures in conversation.
Learning in Real and Virtual Worlds, Hardback (September 2013)» View all books by Henry Jenkins
Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.
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Author Biography - Henry Jenkins
Henry Jenkins is the Provost's Professor of Communication, Journalism, Cinematic Arts and Education at the University of Southern California.
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