Game Programming by Andy Harris
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Game Programming
By Andy Harris

Game Programming

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Format: Paperback

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Game Programming by Andy Harris

Book Description

Get on the fast track to creating computer games Ever want to develop your own computer game? Learn the practical concepts of object-oriented programming for game design using Python(r) in this easy-to-follow, content-filled guide. Whether you're a student, aspiring game developer, or veteran programmer, you'll gain skills as you progress from station to station in a series of clear-cut tutorials on different styles of games. The last stop will be a finished game program for you to show off. Start your journey today on The Express Line to Learning and see where it takes you! Learn the basics of programming and 2D graphics as you go Plan programs, write and test code, and manage data Create text-based games, racing games, arcade games, and more Add sound, set up scorekeeping, and design avatars All aboard for valuable online extras Visit The L Line Web site at www.wiley.com/go/thelline for valuable online supplementary materials: Test bank with challenging review questions PowerPoint(r) slides with chapter outlines Programming code from the book Along The L Line Complete tutorial coverage Ample illustrations and examples Real-world applications and hints for avoiding pitfalls Practice exams that help evaluate your progress

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Book Details

ISBN: 9780470068229
ISBN-10: 0470068221
Format: Paperback
(233mm x 187mm x 35mm)
Pages: 570
Imprint: John Wiley & Sons Ltd
Publisher: John Wiley and Sons Ltd
Publish Date: 6-Feb-2007
Country of Publication: United Kingdom

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Author Biography - Andy Harris

Andy Harris is a lecturer in computer science at Indiana University-Purdue University Indianapolis (IUPUI), where he manages the streaming media laboratory and teaches classes in several programming languages. His primary interests are game development, Python, Flash, PHP, Java, Microsoft languages, Perl, JavaScript/AJAX, Web-enabled data applications, virtual reality, and programming on portable devices. He has written books on many of these technologies, including Beginning Flash Game Programming For Dummies.

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