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Gamers' QuestNormal Price: $16.95
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Gamers' Quest by George Ivanoff
Tark and Zyra are teenaged thieves on a quest. In a world of magic and science, where dragons and mages exist alongside drones and lasers, they endeavour to reach the haven of Designers Paradise. But their world is not what it appears to be and their haven is about to come under threat of destruction. Can Tark and Zyra save Designers Paradise...and their own world?
ISBN: 9781876462864 ISBN-10: 1876462868 Classification: Science fiction (Children's/YA) Format: Paperback (198mm x 130mm x 14mm) Pages: 208 Imprint: Ford Street Publishing Pty Ltd Publisher: Hybrid Publishers Publish Date: 1-Oct-2009 Country of Publication: Australia |
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Comment on Gamers' Quest by George Ivanoff
Gamer's Quest
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Gamers' Quest, Paperback (February 2012)
Tark and Zyra are teenaged thieves on a quest. In a world of magic and science, where dragons and mages exist alongside drones and lasers, they endeavour to reach the haven of Designers' Paradise. But their world is not what it appears to be and their haven is about to come under threat of destruction....
Fiber, Hardback (January 2012)
"Describes some of the tallest and most famous skyscrapers ever built. Includes information on the architects, the challenges they faced, and statistics of the finished skyscrapers"--Provided by publisher.
Fats, Hardback (January 2012)
"Discusses what fats are, what they do, and what foods contain them. Also gives the consequences of not eating fats"--Provided by publisher.
Minerals, Hardback (January 2012)
Discusses what minerals are, what they do, and what foods contain them. Also gives the consequences of not eating minerals. » Have you read this book? We'd like to know what you think about it - write a review and you'll earn Boomerang Bucks loyalty dollars! Book Review: Gamers' Quest by George Ivanoff - Reviewed by dom (18 Nov 2011) What began its life as a short story in Ford Street’s best-selling anthology, Trust Me! has metamorphosed into an action-packed adventure that not unlike The Matrix shines light on all the big questions regarding the nature of reality and the meaning of life. Thieves Tark and Zyra are surviving on their wits in a world of science and sorcery. Their goal is to acquire enough money to buy them access to Designers Paradise, a place where, for a short while at least, they can escape into another world. After stealing a sword o’ light from Princeling Galbrath, Tark heads for the nearest dragon intent on liberating the creature from its gold. He succeeds, but little does he know that the dragon’s wife Vera, a humanoid robot with appalling dress sense and the tracking ability of a blood hound, is hot on his and Zyra’s trail. Zyra, too, has managed to get fellow thief Cracker, and The Fat Man off-side and so it is with pursuers aplenty the pair... Book Review: Gamers' Quest by George Ivanoff - Reviewed by Sue (12 Apr 2011) In recent years, computer games have gone way beyond the likes of Pacman, Space Invaders and such. These days you can take on an avatar and “live” in Second Life, for example. When I was much younger, you could play Dungeons and Dragons around a table, with other fans. It was very sociable and you collected gold, treasure, skills and weapons at the roll of a pair of dice, going up to higher levels as you went. Now, you can go on-line to do the same thing. What would happen if the avatars wanted the same thing, only in our world? Anyone who has read the original short story on which this is based, in the Ford Street anthology Trust Me! will know immediately what’s going on in this novel, so I’m not giving much away. Even if you haven’t read the original, you pick it up fairly speedily. Teenage thieves Tark and Zyra live in a world in which magic is mixed with technology. You can be using a sword o’light to kill a dragon one moment and... Book Review: Gamers' Quest by George Ivanoff - Reviewed by SwiftC (15 Dec 2009) What began its life as a short story in Ford Street’s best-selling anthology, Trust Me! has metamorphosed into an action-packed adventure that not unlike The Matrix shines light on all the big questions regarding the nature of reality and the meaning of life. Thieves Tark and Zyra are surviving on their wits in a world of science and sorcery. Their goal is to acquire enough money to buy them access to Designers Paradise, a place where, for a short while at least, they can escape into another world. After stealing a sword o’ light from Princeling Galbrath, Tark heads for the nearest dragon intent on liberating the creature from its gold. He succeeds, but little does he know that the dragon’s wife Vera, a humanoid robot with appalling dress sense and the tracking ability of a blood hound, is hot on his and Zyra’s trail. Zyra, too, has managed to get fellow thief Cracker, and The Fat Man off-side and so it is with pursuers aplenty the pair... » Read all 3 book reviews for Gamers' Quest by George Ivanoff |
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