Gamers' Quest by George Ivanoff
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Gamers' Quest
By George Ivanoff

Gamers' Quest

By (author) See other recent books by George Ivanoff
Format: Paperback

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Gamers' Quest by George Ivanoff

Book Description

Tark and Zyra are teenaged thieves on a quest. In a world of magic and science, where dragons and mages exist alongside drones and lasers, they endeavour to reach the haven of Designers Paradise. But their world is not what it appears to be and their haven is about to come under threat of destruction. Can Tark and Zyra save Designers Paradise...and their own world?

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Book Details

ISBN: 9781876462864
ISBN-10: 1876462868
Format: Paperback
(200mm x 133mm x 13mm)
Pages: 208
Imprint: Ford Street Publishing Pty Ltd
Publisher: Hybrid Publishers
Publish Date: 1-Oct-2009
Country of Publication: Australia

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Book Review: Gamers' Quest by George Ivanoff - Reviewed by (18 Nov 2011)

What began its life as a short story in Ford Street’s best-selling anthology, Trust Me! has metamorphosed into an action-packed adventure that not unlike The Matrix shines light on all the big questions regarding the nature of reality and the meaning of life.

Thieves Tark and Zyra are surviving on their wits in a world of science and sorcery. Their goal is to acquire enough money to buy them access to Designers Paradise, a place where, for a short while at least, they can escape into another world. After stealing a sword o’ light from Princeling Galbrath, Tark heads for the nearest dragon intent on liberating the creature from its gold. He succeeds, but little does he know that the dragon’s wife Vera, a humanoid robot with appalling dress sense and the tracking ability of a blood hound, is hot on his and Zyra’s trail. Zyra, too, has managed to get fellow thief Cracker, and The Fat Man off-side and so it is with pursuers aplenty the pair...

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Book Review: Gamers' Quest by George Ivanoff - Reviewed by (12 Apr 2011)

In recent years, computer games have gone way beyond the likes of Pacman, Space Invaders and such. These days you can take on an avatar and “live” in Second Life, for example. When I was much younger, you could play Dungeons and Dragons around a table, with other fans. It was very sociable and you collected gold, treasure, skills and weapons at the roll of a pair of dice, going up to higher levels as you went. Now, you can go on-line to do the same thing.

What would happen if the avatars wanted the same thing, only in our world?

Anyone who has read the original short story on which this is based, in the Ford Street anthology Trust Me! will know immediately what’s going on in this novel, so I’m not giving much away. Even if you haven’t read the original, you pick it up fairly speedily.

Teenage thieves Tark and Zyra live in a world in which magic is mixed with technology. You can be using a sword o’light to kill a dragon one moment and...

read more

Book Review: Gamers' Quest by George Ivanoff - Reviewed by (15 Dec 2009)

What began its life as a short story in Ford Street’s best-selling anthology, Trust Me! has metamorphosed into an action-packed adventure that not unlike The Matrix shines light on all the big questions regarding the nature of reality and the meaning of life.

Thieves Tark and Zyra are surviving on their wits in a world of science and sorcery. Their goal is to acquire enough money to buy them access to Designers Paradise, a place where, for a short while at least, they can escape into another world. After stealing a sword o’ light from Princeling Galbrath, Tark heads for the nearest dragon intent on liberating the creature from its gold. He succeeds, but little does he know that the dragon’s wife Vera, a humanoid robot with appalling dress sense and the tracking ability of a blood hound, is hot on his and Zyra’s trail. Zyra, too, has managed to get fellow thief Cracker, and The Fat Man off-side and so it is with pursuers aplenty the pair...

read more

» Read all 3 book reviews for Gamers' Quest by George Ivanoff


Author Biography - George Ivanoff

George Ivanoff is an author and stay-at-home dad residing in Melbourne. He has written over 30 books for children and teenagers, two of which are on the Victorian Premier's Reading Challenge booklist. George has also written for numerous magazines and anthologies, including Trust Me! and Doctor Who, Short Trips: Defining Patterns. Check out George's website at:www.georgeivanoff.com.au/

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