Handbook of Game Theory with Economic Applications
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Handbook of Game Theory with Economic Applications by Robert J. Aumann
Book DescriptionThis is the third volume of the "Handbook of Game Theory with Economic Applications". Since the publication of multi-Volume 1 a decade ago, game theory has continued to develop at a furious pace, and today it is the dominant tool in economic theory. The three volumes together cover the fundamental theoretical aspects, a wide range of applications to economics, several chapters on applications to political science and individual chapters on applications to disciplines as diverse as evolutionary biology, computer science, law, psychology and ethics. The authors are the most eminent practitioners in the field, including three Nobel Prize winners. The topics covered in the present volume include strategic ('Nash') equilibrium; incomplete information; two-person non-zero-sum games; noncooperative games with a continuum of players; stochastic games; industrial organization; bargaining, inspection; economic history; the Shapley value and its applications to perfectly competitive economies, to taxation, to public goods and to fixed prices; political science; law mechanism design; and game experimentation.
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Book DetailsISBN: 9780444894281
(244mm x 174mm x 39mm)
Publisher: Elsevier Science & Technology
Publish Date: 19-Aug-2002
Country of Publication: United States
Books By Author Robert J. Aumann
Collected Papers, Hardback (April 2000)
One of two volumes of the collected papers of Robert J. Aumann. The papers are organized in several categories: general; knot theory; decision theory (utility and subjective probability); strategic games; coalitional games; and mathematical methods.
Repeated Games with Incomplete Information, Hardback (July 1995)» View all books by Robert J. Aumann
The basic model studied throughout this work is one in which players ignorant about the game being played must learn what they can from the actions of the others. Chapters look at the competitive zero-sum side of the theory of repeated games and co-operative phenomena.
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