Physics for Game Programmers
By (author) Grant Palmer
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Physics for Game Programmers by Grant Palmer
Book Description*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics *Ideal for all budding games programmers, with example code in Java, C#, and C *Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB.NET *Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer.
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Book DetailsISBN: 9781590594728
(235mm x 178mm x 26mm)
Publish Date: 20-Apr-2005
Country of Publication: United States
Books By Author Grant Palmer
Beginning C# 2008 Objects, Paperback (October 2008)» View all books by Grant Palmer
Updated with the latest changes to C#, this handbook introduces beginners to C# coding practice with a solid methodological foundation. It provides a completely up-to-date foundational guide written from the perspective of two experienced, working authorities on C#.
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Author Biography - Grant Palmer
Grant Palmer is the author of the acclaimed Java Programmer's Reference and is a recognized expert in both the C# and Java languages. Grant has worked as a scientific programmer in the Space Technology Division at NASA's Ames Research Center for the past 20 years. This has involved working with Java since 1996, developing programs for scientific applications as well as converting older FORTRAN and C applications to the Java and C# platforms.
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