Playing Video Games
Motives, Responses, and Consequences
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Playing Video Games by Peter Vorderer
Book DescriptionFrom security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives, Responses, and Consequences integrates communication, psychology, and technology to examine the psychological and mediated aspects of playing video games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm of entertainment studies, the next big wave in media studies. The book targets one of the most popular and pervasive media in modern times, and it will serve to define the area of study and provide a theoretical spine for future research. This unique and timely volume will appeal to scholars, researchers, and graduate students in media studies and mass communication, psychology, and marketing.
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Book DetailsISBN: 9780805853223
(254mm x 178mm x 24mm)
Imprint: Lawrence Erlbaum Associates Inc
Publisher: Taylor & Francis Inc
Publish Date: 9-May-2006
Country of Publication: United States
Books By Author Peter Vorderer
Serious Games, Paperback (June 2009)
Examines critically the claim that playing games can provide learning that is deep, sustained and transferable to the 'real world'. This book focuses on goals such as: define the area of serious games, and discuss the underlying theories that explain suggested psychological mechanisms elicited through serious game play.
Media Choice, Hardback (February 2009)
Presents the research in media psychology, bridging selective exposure into a larger framework of choice in media usage. Considering the myriad media options available to use, this work seeks to answer such questions as: what mechanisms guide an individual's exposure to/choice of media and how can researchers model them.
Psychology of Entertainment, Paperback (April 2006)
Promising to be the most comprehensive volume on entertainment, this book serves to define the area of study and provides a theoretical spin for future work in the area. Divided into basic parts, it deals with the fundamental mechanisms and processes involved in orienting to and selecting entertainment fare, as well as receiving and processing it.
Media Entertainment, Paperback (May 2000)» View all books by Peter Vorderer
The goal of this text is to represent the primary areas of entertainment - from sports to computer games to fine arts - at a non-technical, accessible level. It aims to reach a broad audience and introduces the reader to the empirical exploration of the how's and why's of media entertainment.
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