Programming Linux Games
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Programming Linux Games by John R. Hall
Book DescriptionProgramming Linux Games discusses important multimedia toolkits (including a very thorough discussion of the Simple DirectMedia Layer) and teaches the basics of Linux game programming. Readers learn about the state of the Linux gaming world, and how to write and distribute Linux games to the Linux gaming community.
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Book DetailsISBN: 9781886411494
(235mm x 190mm x 32mm)
Imprint: No Starch Press,US
Publisher: No Starch Press,US
Publish Date: 1-Aug-2001
Country of Publication: United States
Books By Author John R. Hall
Handbook of Cultural Sociology, Paperback (April 2012)
This work provides a comprehensive overview of contemporary scholarship in sociology and related disciplines focused on the complex relations of culture to social structures and everyday life.
Apocalypse, Paperback (August 2009)
For most of us, "Apocalypse" suggests the cataclysmic end of the world. Yet in Greek 'apocalypse' means 'revelation', and the real subject of the "Book of Revelation" is how the sacred arises in history at a moment of crisis and destiny. The author explores the significance of apocalyptic movements and the role they have played.
Visual Worlds, Hardback (April 2005)View all books by John R. Hall
Exploring the social structure of visuality, this volume collates essays by internationally renowned scholars, and provides a unique opportunity for considering the changing character of visual experience today.
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Author Biography - John R. Hall
Loki Software, Inc. ports best-selling PC games to Linux. Loki supports several Open Source development projects, including OpenAL(tm), a cross-platform 3D-Audio Library, and SDL MPEG Player Library (SMPEG), a general-purpose MPEG video/audio player for Linux.
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