Real-Time Rendering by Tomas Akenine-Moller
Look inside with Google Book Preview
Real-Time Rendering
By Tomas Akenine-Moller

Real-Time Rendering

3rd Revised edition

By (author) See other recent books by Tomas Akenine-Moller See other recent books by Eric Haines See other recent books by Naty Hoffman
Format: Hardback

Normal Price: $167.00
Your Price: $150.30 AUD, inc. GST
Shipping: $7.95 per order
You Save: $16.70! (10% off normal price)
Plus...earn $7.52 in Boomerang Bucks
Availability: Available Available, ships in 7-10 days

Real-Time Rendering by Tomas Akenine-Moller

Book Description

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures.

Buy Real-Time Rendering book by Tomas Akenine-Moller from Australia's Online Bookstore, Boomerang Books.

Book Details

ISBN: 9781568814247
ISBN-10: 1568814240
Format: Hardback
(229mm x 152mm x 48mm)
Pages: 1045
Imprint: A K Peters
Publisher: Taylor & Francis Inc
Publish Date: 25-Jul-2008
Country of Publication: United States

Other Editions...


» Have you read this book? We'd like to know what you think about it - write a review about Real-Time Rendering book by Tomas Akenine-Moller and you'll earn 50c in Boomerang Bucks loyalty dollars (you must be a member - it's free to sign up!)

Write a book review

Author Biography - Tomas Akenine-Moller

Tomas Akenine-Moller is a professor of computer science, specializing in computer graphics and image processing, at the Department of Computer Science, Lund University, Sweden. He received an MSc in Computer Science and Engineering from Lund in 1995, and a PhD in computer graphics from Chalmers University of Technology in 1998. In 2000 he was a post doc at UC Berkeley and he also spent time at UC San Diego (2004/2005) as a visiting researcher. Eric Haines is a Lead Software Engineer at Autodesk, Inc., working on a next-generation interactive rendering system for computer-aided design applications. He is currently an editor of the journal of graphics tools, online editor for ACM TOG, and maintainer of the Graphics Gems code repository, among other activities. He received an MS from the Program of Computer Graphics at Cornell in 1985. Naty Hoffman has been developing videogame graphics for over a decade. Previously he was a microprocessor architect at Intel. He has contributed to the development of numerous games as well as instruction set extensions, major graphics APIs, and processors. Naty is particularly interested in physically-based real-time rendering methods, on which he has published several articles and taught classes at SIGGRAPH, I3D, GDC and Meltdown.

Boomerang Bucks close

For every $20 you spend on books, you will receive $1 in Boomerang Bucks loyalty dollars. You can use your Boomerang Bucks as a credit towards a future purchase from Boomerang Books. Note that you must be a Member (free to sign up) and that conditions do apply.

Recent books by Tomas Akenine-Moller close
Recent books by Eric Haines close
Real-Time Rendering by Eric Haines
Recent books by Naty Hoffman close
Real-Time Rendering by Naty Hoffman
» close