Rules of Play
Game Design Fundamentals
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Rules of Play by Katie Salen Tekinbas
Book DescriptionAs pop culture, games are as important as film or television -- but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
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Book DetailsISBN: 9780262240451
(229mm x 203mm x 30mm)
Imprint: MIT Press
Publisher: MIT Press Ltd
Publish Date: 4-Nov-2003
Country of Publication: United States
Books By Author Katie Salen Tekinbas
Short Circuits, Hardback (November 2014)
"Short Circuits" offers students opportunities to undertake physical computing projects, providing tools and methods for creating electronic puppets. Students learn how to incorporate microprocessors into everyday materials and use them to enhance their language and writing skills with shadow puppet shows featuring their own DIY flashlights.
Gaming the System, Hardback (October 2014)
"Gaming the System" demonstrates the nature of games as systems, how game designers need to think in terms of complex interactions of game elements and rules, and how to identify systems concepts in the design process. The activities use Gamestar Mechanic, an online game design environment with a systems thinking focus.
Ecology of Games, Paperback (January 2008)» View all books by Katie Salen Tekinbas
An exploration of games as systems in which young people participate as gamers, producers, and learners
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Author Biography - Katie Salen Tekinbas
Katie Salen Tekinbas is Professor in the School of Computing and Digital Media at DePaul University and Chief Designer and Researcher at Institute of Play. Eric Zimmerman is a game designer, game design theorist, and co-founder and CEO of gameLab. He has taught at universities including MIT, the University of Texas, Parsons School of Design, New York University, Rhode Island School of Design, and the School of Visual Arts.
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