By (author) Katharine Kerr
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Snare by Katharine Kerr
Book DescriptionA gripping fantasy adventure from the author of the Deverry series, set far in the future on the strangely beautiful but inhospitable planet Snare. The Kazraks arrived eight hundred years ago from the Homelands, determined to found a pure society and live simple lives based on the teachings of the three prophets. But the despotic rule of the Great Khan leads a small band to take drastic action. Following information from Yarl Soutan, a mysterious sorcerer from the far away Cantons, Captain Idres Warkannan and his nephew Arkazo set off to find the Great Khan's younger brother, Jezro, and bring him back to stage a coup. But first they must cross the purple grassy plains inhabited both by the peace-loving comnees, and by the terrifying ChaMeech, intelligent beasts who regularly raid their borders. Meanwhile Zayn Hassan, a loyal member of the Chosen, the Great Khan's deadly secret service, is well on his way to successfully infiltrating a comnee in order to cross the plains and the Great Rift safely. His mission is to follow Yarl Soutan and find out what he's doing leading the devoutly religious Kazraks to the decadent Cantons. But he hasn't bargained for the simple pleasure of life on the plains, or the attractions of Ammadin, the comnee's fiercly independent spirit rider. As both parties journey across the plains they come to realize that there is more at stake than their individual quests. Centuries-old falsehoods are gradually revealed as all the factions begin to see that their histories and identities are not what they thought they were. Combining the dazzling invention of her SF with the gripping adventure of her bestselling Deverry series, Katharine Kerr has created a truly unique and thrilling literary fusion.
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Book DetailsISBN: 9780006480396
(178mm x 111mm x 43mm)
Publisher: HarperCollins Publishers
Publish Date: 5-Jan-2004
Country of Publication: United Kingdom
Books By Author Katharine Kerr
License to Ensorcell, Paperback / softback (September 2012)
The first novel in a new urban fantasy series featuring Psychic Agent Nola O'Grady, who along with Israeli secret agent Ari Nathan must track down a serial killer obsessed with werewolves. Original.
Silver Mage, Paperback (September 2010)
The fifteenth and final novel in the celebrated Deverry series, an epic fantasy rooted in Celtic mythology that intricately interweaves human and elven history over several hundred years.
Shadow Isle, Paperback (February 2009)
Book fourteen of the celebrated Deverry series, an epic fantasy rooted in Celtic mythology that intricately interweaves human and elven history over several hundred years.
Spirit Stone, Paperback (February 2008)» View all books by Katharine Kerr
Book thirteen of the celebrated Deverry series, an epic fantasy rooted in Celtic mythology that intricately interweaves human and elven history over several hundred years.
UK Kirkus Review » On the war-torn planet of Snare, discontent with the despotic ruling regime is rising, and two men are central players in the turmoil that ensues. Spy and would-be assassin Zayn Hassan infiltrates a nomadic, matriarchal tribe of horse traders. At first he seeks only to travel safely to his destination, but he becomes part of the Comnee people and soon subterfuge is impossible as he falls in love with the spirit leader of the tribe. Meanwhile, Captain Idres Warkannan is leading a small group of allies to Jezro Khan, the king's brother, hoping that he can persuade him to lead a rebel army. With them is the sorcerer Soutan, who seems to have other matters on his mind while guiding them on their journey. Their culture is apparently primitive, yet it has many 'magical' tools and devices, handed down from the people's ancestors. Later, we find that, as with many things, the 'magic' is based on a more prosaic technology, now lost. As the human inhabitants of the world pursue their various goals, the natural residents, the ChaMeech, are divided themselves. Hated and misunderstood by humankind, they are reaching a turning point in their history. In the end, all will join to uncover the incredible truth behind the original colonization of their world. As the story unfolds and more is revealed of the origins of the diverse population, we realize that there are striking similarities between these people and our own civilization. Katharine Kerr has created an original and believable environment and peopled it with lifelike and distinctive characters. Let's hope there is more where this came from. (Kirkus UK)
US Kirkus Review » In this hefty tome, Kerr (The Shimmering Door, 1996) turns from Celtic-tinged fantasy to sweepingly far-future adventure on an alien world. The plot is built around Jezro Khan, the exiled brother of the corrupt ruler of Kazrajistan, an Islamic society. A former Kazrak cavalry officer named Warkannan and a "sorcerer" named Soutan, a native of the Cantons, where Jezro is in exile, lead an expedition to convince Jezro to overthrow the regime. At the same time, the Chosen (a fanatical Muslim sect whose members act as the ruler's secret police) have sent an assassin, Zayn, to prevent Jezro's return. To reach him, both groups must cross the grasslands, a wilderness inhabited by the alien Cha'Meech and by human nomads whose low-tech society centers on horses. Along the way, Zayn attaches himself to Ammadin, a woman who serves as Spirit Rider to a nomadic company headed into the Cantons; as a result of his experience with the nomads, he finds himself beginning to question his mission. Meanwhile, Soutan makes use of high-tech "magic" to become aware of Zayn's mission, and Jezro's followers make several attempts to kill the assassin. When Ammadin makes contact with a Cha'Meech woman who convinces her to meet her in the wilderness beyond the Cantons, representatives of all four main societies come into a conflict that's eventually resolved by a literal deus ex machina who brings about a major reorganization of the planet's complex political makeup. The various societies are interestingly contrasted, and the world-building is generally convincing if not especially original. While the plot sometimes moves slowly, Kerr keeps the reader guessing at the moral alignment of several major characters and provides a conclusion worth the convoluted path. Solid SF adventure with a reasonable quota of interesting ideas for readers to chew on. (Kirkus Reviews)
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Author Biography - Katharine Kerr
Born in Ohio, 1944. Moved to San Francisco Bay Area in 1962 and has lived there ever since. Katharine Kerr has read extensively in the fields of classical archaeology, and medieval and Dark Ages history and literature, and these influences are clear in her work. Her epic Deverry series has won widespread praise and millions of fans around the world.
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