Technology and Social Power
By (author) Graeme Kirkpatrick
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Technology and Social Power by Graeme Kirkpatrick
Book DescriptionTechnology permeates almost every dimension of our lives. But who controls technological development? Can technology cause social inequality? And how will technology continue to affect lives in the digital era? Technology and Social Power provides a fresh examination of the role of technology in our society. Bringing together critical, classical and contemporary social theories, it fully examines everything you need to know about the sociology of technology. From the invention of the modern toothbrush to the design of Google, the book uses relevant examples to give useful insights into the social dimension of everyday technology. With clear definitions of key terms alongside a well-balanced approach to the most important empirical and theoretical work in the field, this book provides a clear and thorough account of the subject. Making complex ideas accessible, it is invaluable reading for all students seeking to understand the role of technology in our society today, and its likely impact in the future.
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Book DetailsISBN: 9781403947284
(240mm x 159mm x 15mm)
Imprint: Palgrave Macmillan
Publisher: Palgrave USA
Publish Date: 26-Mar-2008
Country of Publication: United States
Books By Author Graeme Kirkpatrick
Formation of Gaming Culture, Hardback (March 2015)
This book analyses gaming magazines published in Britain in the 1980s to provide the first serious history of the bedroom coding culture that produced some of the most important video games ever played.
Computer Games and the Social Imaginary, Paperback (September 2013)
Computer games have fundamentally altered the relation of self and society in the digital age. Analysing topics such as technology and power, the formation of gaming culture and the subjective impact of play with computer games, this text will be of great interest to students and scholars of digital media, games studies and the information society.
Aesthetic Theory and the Video Game, Paperback (August 2011)» View all books by Graeme Kirkpatrick
This book analyses video games like Grand Theft Auto and Resident Evil as aesthetic objects. Drawing on philosophical theories of art from Kant to Ranciere, it focuses on what games feel like to players and argues that their appeal can only be adequately understood by relating them to developments in contemporary art and recent cultural history.
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Author Biography - Graeme Kirkpatrick
GRAEME KIRKPATRICK is Lecturer in Sociology at the University of Manchester, UK. He has published articles on technology and society in a variety of journals. His co-edited volume, Historical Materialism and Social Evolution, was published by Palgrave Macmillan in 2003. He is also author of Critical Technology, which won the 2005 Philip Abrams Prize from the British Sociological Association
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