Understanding Digital Games by Jason Rutter
Look inside with Google Book Preview
Understanding Digital Games
By Jason Rutter

Understanding Digital Games

Edited by See other recent books by Jason Rutter See other recent books by Jo Bryce
Format: Paperback

Normal Price: $72.00
Your Price: $64.80 AUD, inc. GST
Shipping: $7.95 per order
You Save: $7.20! (10% off normal price)
Plus...earn $3.24 in Boomerang Bucks
Availability: Available Available, ships in 7-10 days

Understanding Digital Games by Jason Rutter

Book Description

There are an increasing number of courses on digital games and gaming, following the rise in the popularity of games themselves. Amongst these practical courses, there are now theoretical courses appearing on gaming on media, film and cultural studies degree programmes. The aim of this book is to satisfy the need for a single accessible textbook which offers a broad introductions to the range of literatures and approaches currently contributing to digital game research. Each of the chapters will outline key theoretical perspectives, theorists and literatures to demonstrate their relevance to, and use in, the study of digital games.

Buy Understanding Digital Games book by Jason Rutter from Australia's Online Bookstore, Boomerang Books.

Book Details

ISBN: 9781412900348
ISBN-10: 1412900344
Format: Paperback
(232mm x 186mm x 14mm)
Pages: 272
Imprint: SAGE Publications Ltd
Publisher: SAGE Publications Ltd
Publish Date: 20-Apr-2006
Country of Publication: United Kingdom

Other Editions...


» Have you read this book? We'd like to know what you think about it - write a review about Understanding Digital Games book by Jason Rutter and you'll earn 50c in Boomerang Bucks loyalty dollars (you must be a member - it's free to sign up!)

Write a book review

Author Biography - Jason Rutter

Jason Rutter is a Research Fellow at the Manchester Institute for Innovation Research (MIoIR) where he works primarily in the areas of leisure technologies (especially digital gaming) as well as counterfeiting and piracy of digital content. He has been involved in projects funded by the European Commission, Northern Ireland Office, NESTA, DTI and ESRC and published widely including the books Understanding Digital Games (2006, Sage) and Digital Game Industries (forthcoming, Ashgate) and special editions of Game Studies (2003) and Information, Communication and Society (2003). His recent projects include 'Hidden Innovation in the Creative Sectors' (NESTA), 'Intellectual Property Theft and Organised Crime' (NIO) and 'Mobile Entertainment Industry and Culture' (EC). He chaired the European Commission Marie Curie Conference 'Putting the Knowledge Based Society into Practice' (April 2006) and the international conferences 'Mobile Entertainment: User Centred Perspectives' (2004) and 'Playing with the Future' (2002) as well as running the ESRC-funded seminar series "DigiPlay: Experience and Consequence of Technologies of Leisure". He was the inaugural vice-president of the international Digital Games Research Association (DiGRA).

Boomerang Bucks close

For every $20 you spend on books, you will receive $1 in Boomerang Bucks loyalty dollars. You can use your Boomerang Bucks as a credit towards a future purchase from Boomerang Books. Note that you must be a Member (free to sign up) and that conditions do apply.

Recent books by Jason Rutter close
Recent books by Jo Bryce close
Understanding Digital Games by Jo Bryce
BoomerangBooks.com.au close