The Wow Climax
Tracing the Emotional Impact of Popular Culture
By (author) Henry Jenkins
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Wow Climax by Henry Jenkins
Book DescriptionHenry Jenkins at Authors@Google (video) Vaudevillians used the term "the wow climax" to refer to the emotional highpoint of their acts--a final moment of peak spectacle following a gradual building of audience's emotions. Viewed by most critics as vulgar and sensationalistic, the vaudeville aesthetic was celebrated by other writers for its vitality, its liveliness, and its playfulness. The Wow Climax follows in the path of this more laudatory tradition, drawing out the range of emotions in popular culture and mapping what we might call an aesthetic of immediacy. It pulls together a spirited range of work from Henry Jenkins, one of our most astute media scholars, that spans different media (film, television, literature, comics, games), genres (slapstick, melodrama, horror, exploitation cinema), and emotional reactions (shock, laughter, sentimentality). Whether highlighting the sentimentality at the heart of the Lassie franchise, examining the emotional experiences created by horror filmmakers like Wes Craven and David Cronenberg and avant garde artist Matthew Barney, or discussing the emerging aesthetics of video games, these essays get to the heart of what gives popular culture its emotional impact.
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Book DetailsISBN: 9780814742839
(5830mm x 3895mm x 18mm)
Imprint: New York University Press
Publisher: New York University Press
Publish Date: 15-Dec-2006
Country of Publication: United States
Books By Author Henry Jenkins
Participatory Culture in a Networked Era, Hardback (November 2015)
In the last two decades, both the conception and the practice of participatory culture have been transformed by the new affordances enabled by digital, networked, and mobile technologies. This exciting new book explores that transformation by bringing together three leading figures in conversation.
Learning in Real and Virtual Worlds, Hardback (September 2013)» View all books by Henry Jenkins
Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.
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Author Biography - Henry Jenkins
Henry Jenkins is the Provost's Professor of Communication, Journalism, Cinematic Arts and Education at the University of Southern California.
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