XNA 2.0 Game Programming Recipes
A Problem-solution Approach 1st Corrected ed. 2008. Corr. 4th printing 2008
By (author) Riemer Grootjans
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XNA 2.0 Game Programming Recipes by Riemer Grootjans
Book DescriptionIn this book, XNA expert Reimer Grootjans brings together a selection of the hottest quick-start recipes in XNA programming for the Xbox and Windows PC. Advanced XNA programmers, experienced coders new to games development, and even complete beginners will find XNA Game Programming Recipes an invaluable companion when building games for fun or as commercial products. Numerous problem-solving recipes cover topics from cameras and angles, to textures, models, and lighting and shadowing, and will get you over the common hurdles encountered in both 2D and 3D XNA application design.
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Book DetailsISBN: 9781590599259
(235mm x 178mm x 36mm)
Publish Date: 1-Jul-2008
Country of Publication: United States
Books By Author Riemer Grootjans
XNA 3.0 Game Programming Recipes, Paperback (March 2009)» View all books by Riemer Grootjans
XNA is a popular way to create games for the Microsoft Xbox 360 and Windows PC, and with XNA 3.0, programmers can create games for the Zune mobile device. This book offers recipes to help programmers solve problems they may encounter in creating games.
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Author Biography - Riemer Grootjans
Riemer Grootjans received his degree in electronic engineering with a specialization in informatics at the Vrije Universiteit Brussel in Belgium. He is a member of a research team working toward a Ph.D, and is responsible for visualization of 3D data. For several years, Riemer has been maintaining a web site with tutorials for DirectX. Since the early beta stages of XNA in 2006, he has ported all his content to XNA and is helping more than 1,000 people on their path to XNA success every day. In July 2007 and 2008, he received the Microsoft "Most Valuable Professional" Award for his contributions to the XNA community.
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