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Description - 3D Game Environments by Luke Ahearn

From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything students need to make their own realistic game environments.

Key Features

  • The entire game world development process; from planning to 3D modeling, UV layout, and creating textures.
  • Exercises and projects to practice with; each section includes projects to guide you through creating different world genres.
  • The updated companion website-www.lukeahearn.com/textures/ now includes video tutorials in addition to updated sample textures, shaders, materials, actions, brushes, program demos, plug-ins and all art from the book-all the tools you need in one place.
  • Buy 3D Game Environments by Luke Ahearn from Australia's Online Independent Bookstore, Boomerang Books.

    Book Details

    ISBN: 9781138920026
    ISBN-10: 1138920029
    Format: Paperback / softback
    (254mm x 178mm x mm)
    Pages: 331
    Imprint: CRC Press
    Publisher: Taylor & Francis Ltd
    Publish Date: 12-Apr-2017
    Country of Publication: United Kingdom

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    Author Biography - Luke Ahearn

    Luke Ahearn is a lifelong artist born in New Orleans, LA that now lives in Central California. He is a successfully published author of both fiction and nonfiction, most recently completing Transition, the third book in the Euphoria Z Series. Many of his books are in their 2nd, 3rd, and 4th editions. He has over 20 years of professional game development experience in lead positions; designer, producer, and art director on over 15 published game titles including Dead Reckoning and America's Army. He has also worked as a background artist at EA. He has written many books on game development including Focal Press' 3D Game Textures 3rd Edition. He is fluent in 3D Studio Max, Photoshop, Mudbox, and various game editors. Luke can be reached at www.lukeahearn.com.

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