We are open! For operations and delivery updates due to COVID-19. (click here)
0

Call Boomerang Books 1300 36 33 32

Description - 3D Game Textures by Luke Ahearn

A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using commercial textures. In this enhanced 3rd edition of Luke Ahearn's gem of a book, not only does Luke teach you how to create your own unique textures, he also teaches how to create shaders (the visual effects - reflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment). You can now expand your skill set immeasurably, and create more compelling, varied art work from scratch.

Unlike anything on the market, this book provides an in-depth guide to game textures, shaders and materials- with hundreds of high-quality examples.

The companion website includes: demo versions of relevant software; resource images; all images from the book.

Buy 3D Game Textures by Luke Ahearn from Australia's Online Independent Bookstore, Boomerang Books.

Book Details

ISBN: 9780240820774
ISBN-10: 0240820770
Format: Paperback / softback
(248mm x 191mm x mm)
Pages: 416
Imprint: Focal Press
Publisher: Taylor & Francis Ltd
Publish Date: 23-Nov-2011
Country of Publication: United Kingdom

Book Reviews - 3D Game Textures by Luke Ahearn

» Have you read this book? We'd like to know what you think about it - write a review about 3D Game Textures book by Luke Ahearn and you'll earn 50c in Boomerang Bucks loyalty dollars (you must be a Boomerang Books Account Holder - it's free to sign up and there are great benefits!)


Author Biography - Luke Ahearn

Luke Ahearn has over fifteen years of professional game development experience as designer, producer, and art director on seven published game titles including Dead Reckoning and Americas' Army and worked as a background artist at EA. He has authored six books on game development.

A Preview for this title is currently not available.