Description - Against Flow: Video Games and the Flowing Subject by Braxton Soderman
A critical discussion of the experience and theory of flow (as conceptualized by Mihaly Csikszentmihalyi) in video games.
Flow--as conceptualized by the psychologist Mihaly Csikszentmihalyi--describes an experience of "being in the zone," of intense absorption in an activity. It is a central concept in the study of video games, although often applied somewhat uncritically. In Against Flow, Braxton Soderman takes a step back and offers a critical assessment of flow's historical, theoretical, political, and ideological contexts in relation to video games. With close readings of games that implement and represent flow, Soderman not only evaluates the concept of flow in terms of video games but also presents a general critique of flow and its sibling, play.
Buy Against Flow: Video Games and the Flowing Subject by Braxton Soderman from Australia's Online Independent Bookstore, Boomerang Books.
(229mm x 152mm x mm)
Publisher: MIT Press Ltd
Country of Publication:
Book Reviews - Against Flow: Video Games and the Flowing Subject by Braxton Soderman
» Have you read this book? We'd like to know what you think about it - write a review about Against Flow: Video Games and the Flowing Subject book by Braxton Soderman and you'll earn 50c in Boomerang Bucks loyalty dollars (you must be a Boomerang Books Account Holder - it's free to sign up and there are great benefits!)
A Preview for this title is currently not available.