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Description - Gameplay and design by Kevin Oxland

"A must-have for almost all games software development companies and also for the literally hundreds of freelancers working in the industry"Julian G Hicks, Managing Director, Gameworld Seven Ltd "Takes you step-by-fascinating-step through all the ins-and-outs of life as a game designer"Kevin Buckner, Game Design Consultant, Design Games Ltd What is the elusive ingredient that makes a game worth playing? It can be the scream of Daytona, the kill thrill of Quake or Doom or maybe the sense of achievement from finally completing Dungeon Siege. There is no instruction manual for making great games and it's certainly not easy to create a masterpiece. What it takes is passion, imagination, talent, a good understanding of gameplay and game design principles, experience, a dedicated team, efficient project management and good old-fashioned hard work. Every game is individual, but there are techniques and fundamentals that can be learnt to understand the creative process of game design. These fundamentals are discussed throughout the book, enabling you to: learn the art of creating fun and absorbing gameplay recognise and create components of a game create coherent game design documents The

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Book Details

ISBN: 9780321204677
ISBN-10: 0321204670
Format: Paperback
(234mm x 188mm x mm)
Pages: 368
Imprint: Addison-Wesley Educational Publishers Inc
Publisher: Pearson Education (US)
Publish Date: 20-May-2004
Country of Publication: United States

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