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The first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Applies practices of reading texts from literary and cultural studies to consider the computer game as an emerging mode of contemporary storytelling in an accessible, readable manner. Contains detailed discussion of narrative and realism in four of the most significant games of the last decade: 'Tomb Raider', 'Half-Life', 'Close Combat' and 'Sim City'. Recognises the excitement and pleasure that has made the computer game such a massive global phenomenon.

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Book Details

ISBN: 9780719063657
ISBN-10: 0719063655
Format: Paperback
(198mm x 129mm x 14mm)
Pages: 176
Imprint: Manchester University Press
Publisher: Manchester University Press
Publish Date: 8-May-2003
Country of Publication: United Kingdom

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Author Biography - Barry Atkins

Barry Atkins is Lecturer in English and Senior Learning and Teaching Fellow at Manchester Metropolitan University

Books By Author Barry Atkins

Videogame, Player, Text by Barry Atkins

Videogame, Player, Text

Paperback, November 2007
$37.79