Call Boomerang Books 1300 36 33 32

Get Latest Book News + FREE Shipping. Subscribe to the Boomerang Books Bulletin eNewsletter right now!

Description - Gaming by Alexander R. Galloway

Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video game as an independent medium. Most such efforts focus on the earliest generation of text-based adventures (Zork, for example) and have little to say about such visually and conceptually sophisticated games as Final Fantasy X, Shenmue, Grand Theft Auto, Halo, and The Sims, in which players inhabit elaborately detailed worlds and manipulate digital avatars with a vast - and in some cases, almost unlimited - array of actions and choices. In "Gaming", Alexander Galloway instead considers the video game as a distinct cultural form that demands a new and unique interpretive framework. Drawing on a wide range of disciplines particularly critical theory and media studies, he analyzes video games as something to be played rather than as texts to be read, and traces in five concise chapters how the "algorithmic culture" created by video games intersects with theories of visuality, realism, allegory, and the avant-garde. If photographs are images and films are moving images, then Galloway asserts, video games are best defined as actions. Using examples from more than fifty video games, Galloway constructs a classification system of action in video games, incorporating standard elements of gameplay as well as software crashes, network lags, and the use of cheats and game hacks. In subsequent chapters, he explores the overlap between the conventions of film and video games, the political and cultural implications of gaming practices, the visual environment of video games, and the status of games as an emerging cultural form. Together, these essays offer a new conception of gaming and, more broadly, of electronic culture as a whole, one that celebrates and does not lament the qualities of the digital age.

Buy Gaming by Alexander R. Galloway from Australia's Online Independent Bookstore, Boomerang Books.

Book Details

ISBN: 9780816648504
ISBN-10: 0816648506
Format: Hardback
(216mm x 137mm x 16mm)
Pages: 168
Imprint: University of Minnesota Press
Publisher: University of Minnesota Press
Publish Date: 27-May-2006
Country of Publication: United States

Other Editions - Gaming by Alexander R. Galloway

Book Reviews - Gaming by Alexander R. Galloway

» Have you read this book? We'd like to know what you think about it - write a review about Gaming book by Alexander R. Galloway and you'll earn 50c in Boomerang Bucks loyalty dollars (you must be a Boomerang Books Account Holder - it's free to sign up and there are great benefits!)

Write Review


Author Biography - Alexander R. Galloway

Alexander R. Galloway is assistant professor of culture and communication at New York University and author of Protocol: How Control Exists after Decentralization.

Books By Alexander R. Galloway

Laruelle by Alexander R. Galloway
Hardback, October 2014
$89.99
Excommunication by Alexander R. Galloway
Paperback, January 2014
$41.39
Interface Effect by Alexander R. Galloway
Hardback, September 2012
$90.86
Introduction to Civil War by Alexander R. Galloway
Paperback, June 2010
$26.99