"Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read." - Computer Gaming World "Ultimately, in both theory and practice, Rouse's Game Design bible gets the job done. Let us pray." - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse's own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.
Buy Game Design: Theory and Practice book by Richard Rouse, III from Australia's Online Bookstore, Boomerang Books.
(230mm x 154mm x 39mm)
Wordware Publishing Inc.
Publisher: Wordware Publishing Inc.
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Author Biography - Richard Rouse, III
Richard Rouse III is a computer game designer, programmer, and writer at Surreal Software in Seattle, Washington and has written extensively about game design theory for Game Developer, SIGGRAPH Computer Graphics, Develop, Gamasutra, and Inside Mac Games.