With the increasing popularity of games that run on all PC platforms-whether Windows, Mac, or Linux-the search is on for game developers who can create cross-platform games. Cross-Platform Game Development explains to both beginners and experts how to use cross-platform tools, provides tutorials on setting up and compiling key gaming libraries, and examines the necessary code and conceptual frameworks to get started on the path to making cross-platform games. With this book discover how to create cross-platform games in C++ using the cross-platform editor Code::Blocks; explore how to make games quickly with a combination of cross-platform and open-source gaming libraries; understand the fundamentals of game programming, including hierarchial scene management, collision detection, and depth sorting; learn how to make both 2D and 3D real-time cross-platform games, complete with sound, graphics, and more.
Buy Cross Platform Game Development book by Alan Thorn from Australia's Online Bookstore, Boomerang Books.
(230mm x 150mm x 23mm)
Wordware Publishing Inc.
Publisher: Wordware Publishing Inc.
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