Description - Programming Linux Games by John R. Hall
Complete guide to developing Linux games, written by the Linux gaming experts. Discusses important multimedia toolkits (including a very thorough discussion of the Simple DirectMedia Layer) and teaches the basics of Linux game programming. Readers learn about the state of the Linux gaming world, and how to write and distribute Linux games to the Linux gaming community. See the code listings archive for Programming Linux Games. Learn How To: Build a powerful scrolling game engine (complete with environmental audio and an embedded scripting system) using the Simple DirectMedia Layer (SDL) library Play sound effects and music with OSS, ALSA, ESD, and OpenAL Manage compressed audio streams with Ogg Vorbis Build a multiplayer game with TCP/IP sockets Write games for the Linux framebuffer console Construct professional-quality installation scripts for your games Distribute your game to the Linux community
Buy Programming Linux Games by John R. Hall from Australia's Online Independent Bookstore, Boomerang Books.
(235mm x 190mm x 32mm)
No Starch Press,US
Publisher: No Starch Press,US
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Book Reviews - Programming Linux Games by John R. Hall
Author Biography - John R. Hall
Loki Software, Inc. ports best-selling PC games to Linux. Loki supports several Open Source development projects, including OpenAL(tm), a cross-platform 3D-Audio Library, and SDL MPEG Player Library (SMPEG), a general-purpose MPEG video/audio player for Linux.