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Description - Digital Games and Learning by Professor Paul Maharg

The popularity of entertainment gaming over the last decades has led to the use of games for non-entertainment purposes in areas such as training and business support. The emergence of the serious games movement has capitalized on this interest in leisure gaming, with an increase in leisure game approaches in schools, colleges, universities and in professional training and continuing professional development. The movement raises many significant issues and challenges for us. How can gaming and simulation technologies be used to engage learners? How can games be used to motivate, deepen and accelerate learning? How can they be used to greatest effect in learning and teaching? The contributors explore these and many other questions that are vital to our understanding of the paradigm shift from conventional learning environments to learning in games and simulations.

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Book Details

ISBN: 9780826421371
ISBN-10: 0826421377
Format: Hardback
(234mm x 156mm x 19mm)
Pages: 310
Imprint: Continuum Publishing Corporation
Publisher: Continuum Publishing Corporation
Publish Date: 27-Jan-2011
Country of Publication: United States

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Author Biography - Professor Paul Maharg

Paul Maharg is Professor of Law at the Glasgow Graduate School, University of Strathclyde UK. Henry Jenkins is Director of the Comparative Media Studies Program and Full Professor of Literature at the Massachusetts Institute of Technology, USA. Sara de Freitas is Professor of Virtual Environments and Director of Research at the Serious Games Institute, University of Coventry, UK.

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