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Description - Digital Games as History by Adam Chapman

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

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Book Details

ISBN: 9781138597822
ISBN-10: 1138597821
Format: Paperback / softback
(229mm x 152mm x mm)
Pages: 290
Imprint: Routledge
Publisher: Taylor & Francis Ltd
Publish Date: 25-Apr-2018
Country of Publication: United Kingdom

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Author Biography - Adam Chapman

Adam Chapman is a Post-Doctoral Fellow in Historical Games in the Department of Education, Communication and Learning at the University of Gothenburg, Sweden

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