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Description - Pixel-Art Game - Cafe Terrace at night by Vanessa Catalano

This three-staged memory game invites you to observe masterpieces closely. Historically, a masterpiece was a work of a very high standard, produced in order to obtain membership of a guild or academy. Since the author never went to art school, her untrained eye wondered: "How should I look at art in order to fully appreciate it?"

Trying to answer this question, she decided to design a system of observation based on different steps: games and activities following a set scheme that triggers the player to look at a masterpiece on a different scale.

Pixel-Art Game allows you to zoom into these Dutch Masterpieces. Match the original image with its pixelized copies by zooming into Van Goghs famous Cafe Terrace at Night. The painter's colour and light use is emphasised through the pixels of the digitalized image, taking art into our contemporary digital language.

With a light packaging, perfect to take along with you, Pixel-Art Game offers several games in one set. Each of these 3 games is a step to understand the artwork better, playing together with multiple players. Game 1 is the Puzzle, Game 2 offers a Pixelized Puzzle, and Game 3 is the memory game.

Buy Pixel-Art Game - Cafe Terrace at night by Vanessa Catalano from Australia's Online Independent Bookstore, Boomerang Books.

Book Details

ISBN: 9789063694821
ISBN-10: 9063694822
Format: Cards
(130mm x 65mm x mm)
Pages: 32
Imprint: BIS Publishers B.V.
Publisher: BIS Publishers B.V.
Publish Date: 1-Jun-2018
Country of Publication: Netherlands

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Author Biography - Vanessa Catalano

Vanessa Catalano studied architecture at the Universidad Central de Venezuela (2011). In her hometown Caracas, she was actively involved in the architecture field, working for well-known architecture firms as Lab.Pro.Fab., among others, and collaborating with the university as a teacher assistant. In 2013 she graduated MA in a program called Design Cultures, at the Vrije Universiteit Amsterdam. For these studies, her Master Thesis was about museum as contemporary learning environments, where gamification was a main element in learning. Vanessa leads museums walks where she continues exploring this matter, but now actively participating as a docent in the museum. Together with gamification and learning, city making is another main interest for her. Vanessa has been given the opportunity to speak and write about different cities and their development in different occasions.

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