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Description - Programming Game AI By Example by Mat Buckland

Programming Game AI by Example provides a comprehensive and practical introduction to the bread and butter AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language.

Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.

Buy Programming Game AI By Example by Mat Buckland from Australia's Online Independent Bookstore, Boomerang Books.

Book Details

ISBN: 9781556220784
ISBN-10: 1556220782
Format: Paperback / softback
Pages: 495
Imprint: Jones and Bartlett Publishers, Inc
Publisher: Jones and Bartlett Publishers, Inc
Publish Date: 30-Sep-2004
Country of Publication: United States

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Author Biography - Mat Buckland

Mat Buckland is the author of the best-selling AI Techniques for Game Programming (193184108X) from Course Technology. He has been developing and consulting in the AI game community for years and has published dozens of articles on AI principles. He runs the highly successful AI Junkies web site, and lives in London.

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